Its disadvantages, however, are the fragile protection, wing-mounted guns, and the cockpit scattered with frames. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed … Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. It encounters problems at both high speeds and high altitudes, where its foes excel at. Games. P-61: this plane is one tough nut to crack. Then, once the target fills out around 1/6 of the gunsight, open fire. Mitsubishi Heavy Industries manufactured 391 machines. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. Do not try to head on them, just dodge the attacks by looping around the bullets, get on their tail, and shoot them before they get away! The upfront cost of a A6M3 is 320,000 . Playing the A6M5 otsu in realistic battles will allow players to easily exploit the aircraft's turn time against its opponents. The F6F, on the other hand, might get confused with other planes as it looks rather average. Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. Here is a guide to the War Thunder New Year calendar - let’s take a look! The turret consists of 4 x 12.7 mm M2 Browning machine guns that cover the upper half of the plane, and most P-61 players tend to fly low or get you into their upper half to target you with the turret. A few paragraphs on aircraft history, design, development, employment, and other notable facts. Then, just as they fire the first shots, dodge them, and head upwards and loop around to take the shot on them. All over an extra 13.2mm mg. : Warthunder 631 votes, 97 comments. War Thunder. Note that it is best to fire in 10-round/one-second bursts to avoid wasting cannon rounds. If your aim is accurate you can destroy one target in a single pass. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. If your aim is accurate you can destroy one target in a single pass. close. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_Ko&oldid=83891, 2 x 20 mm Type 99 Model 2 navy cannons, wing-mounted (125 rpg = 250 total), 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (700 rpg = 1,400 total), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). A Zero is a rare sight in Random Battles. However, this was still inferior to the diving speed of the American F4U fighter. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. Overall, the best way to make use of the A6M5 otsu's firepower is to learn how to lead and shoot properly with stealth belts. The upfront cost of a A6M2 is 180,000. It has been in the game since the start of the Open Beta Test prior to Update 1.27. The new version of the aircraft was designated Model 52 (A6M5 Model 52). The F4U has a long cylindrical nose and the iconic inverted gull wing. The A6M2 is also available to the Americans as a converted Rank 2 Premium Aircraft for 1150. Is the A6M5 Ko Reisen worth? Then, once the target fills out around 1/6 of the gunsight, open fire. Honestly I'd say get the A6M5 premium. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. Although not thick, these frames can still be obstructions in a fight. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. War Thunder. The A6M5a fighter could carry bombs: two 60 kg (132 lb) bombs suspended under the wing and one weighing 250 kg (551 kb) under the fuselage. They have an I-15's short and fat fuselage, a flat radial engine and triangular stabilisers located right after the low-mounted mono wings, all covered in olive green paint. The Nakajima A6M2-N (code name «Rufe») is a single-seat carrier based monoplane fighter currently sitting at Tier 3 in the Japanese line. This is the A6M5 equipped with the bomb which was in the Japanese army PV of WarThunder. The stock belts for the A6M5 otsu's weapons are insufficiently powerful, especially for the 13mm gun. Also featuring a pair of Type 99 mk 2 cannons and a 7.7 Type 97 machine gun, the A6M5 otsu is heavily armed for a fighter its size. They can also set you aflame easily. The 20 mm cannon has more explosive potential, as well as some incendiary bullets. The A6M5 Otsu was the first variant of the A6M series to utilize armour protection. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. You can turn with most planes with your combat/takeoff flaps deployed. Pilots prefer to fly speedy German Friedrichs, powerful Thunderbolts, well-balanced Spitfires or nimble Yaks. When flying the A6M5 otsu, remember to keep your speed low and to never engage in head-on attacks. Spitfires: their turn time will come close to the A6M5. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. This will most often result in either kind of scissors or a standard turn fight, where the A6M5 otsu excels. Counter by pretending that they have not been noticed, lulling them into a false sense of security. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed turning engagements, it is the classic dog-fighter! If attacking armoured targets such as landing craft, use ground targets belts. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. 13.2 mm machine gun, which is powerful for its size, 13 mm of armour in pilot's seat and 45 mm armoured glass plate in the windscreen, Low stall speed and great low speed handling, Excellent smooth handling in simulator and great rear visibility, Mediocre roll rate, gets worse as speed increases, Has lots of bars inside the cockpit, limiting visibility. You can turn with most planes with your combat/takeoff flaps deployed. Гнуть на «Зеро Ко-ко-ко» Удивительно легко. ... A6M5 ko Dragon's Raiment. Stealth or Universal belts work for both the 7.7 mm and 13.2 mm machine guns. The ZERO Family - War Thunder Official Channel. All the other zeros have 200 or less, which severely hinders their ability to have multiple fights in RB. The A6M5 Ko can be outfitted with the following ordnance: The Zero is outclassed by everything it faces in terms of speed. This means the pilot needs to do their best to dodge all shots coming the A6M5 Ko's way by utilizing the Zero's incredible manoeuvrability. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. For the 250kg, drop it with the gunsight slightly more above the target. Be careful not to go too fast, as the A6M5 otsu's control surfaces lock up making it incredibly difficult to manoeuvre. This way, ammunition will be conserved and the enemy surely destroyed. A6M5 Ko. chevron_left. The next stage in upgrading the Zero was the Model 52 "Kou" (A6M5a Model 52a). Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. This improvement significantly reinforced the plane's armament by replacing the wing-mounted Type 99-2 Model 3 drum-fed cannons (with 100 rounds each) with Type 99-2 Model 4 belt-fed cannons (with 125 rounds). This is a subreddit for War Thunder, a cross platform vehicular combat MMO … One can also play the A6M5 series as a light boom and zoom aircraft, using the climb rate to get above the competition, and the improved dive capabilities over the M2/3s to swoop down onto enemies from above, but be mindful of the aircraft's speed. However, a common tendency of novice P-51 pilots is to get into a manoeuvring fight with the A6M5 otsu. The upfront cost of a A6M3 mod 22 is 400,000. The 7.7 mm machine gun's belts have little impact in comparison to the other armaments on the A6M5 otsu, but if a choice must be made, the stealth belts are a good choice as they can still pierce some armour with incendiary . Generally speaking, the A6M5 otsu is best utilized as a low-altitude low-speed dogfighter. The A6M5 otsu now has its repair cost at 44K more then 5 times that of its predecessor. Other. P-61: this plane is one tough nut to crack. I-16: the late I-16s are equipped with ShVAK cannons that can be pretty dangerous to your fragile airframe. A6M5 otsu - Type 0 carrier fighter Model 52 Otsu; Rank IV. A "Zero" pilot must always recognize the need for teamwork and communication. Staying with other teammates is a sure tactic and will net the best results. Gun convergence is best set at 400 meters or less, as most engagements are in very close quarters. It features two Type 99 mk 2 20 mm cannons with 125 RPG along with 7.7 mm and 13.2 mm machine guns. Yak 3/9: their 20 mm cannons are devastating if they hit. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. Playing on the Zero - War Thunder Official Channel. © 2010—2020 by Gaijin Entertainment. First you need some separation between you and the target so you have enough time to line-up the drop. The Mitsubishi A6M5 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Tier 12 in the Japanese line. Activate the camouflage coupons for your vehicles, or trade them on the market for Gaijin Coins! The A6M5 otsu can be outfitted with the following ordnance: Similar to past "Zeroes" the A6M5 otsu is a proficient dogfighter. Start by unlocking performance upgrades as the stock armament options are easily workable and viable. Note that it is best to fire in 10-round/one-second bursts to avoid wasting cannon rounds. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29 . The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. Приятного просмотра! I like this zero, I use it all the time in the Iwo Jima event and have a blast. However, the 13mm gun's belts has access to full assortment of incendiary-type bullets that can light the enemy on fire. Yak 3/9: their 20 mm cannons are devastating if they hit. Both the P-51 and the F4U can outrun the A6M5 otsu. Stealth belts are actually again a great choice for the 20mm cannon. War Thunder CDK Camouflages ... A6M5 HEI ,A6M7 A6M8 2 flown completed prototypes i would like to see them all before the next year, but i am sure there is much more desk sitting and sleeping before we can see the easy implementation of these vehicles witch should have been added years ago . Stealth is easily the best belt for the 20 mm cannons as it is composed of high explosive rounds and API shells. The upfront cost of a A6M2-N is 20,000. This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. It can be a great addition to a team especially if paired with higher speed Japanese aircraft such as the Ki-61 or J2M3. However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. The premium one also has more 20mm ammunition, about 50 rounds more IIRC. Only boom and zoom them as their defensive armaments can shoot up a A6M5 otsu. An additional unknown quantity of this variant was built by Nakajima Aircraft. Author: foxlight713. This added 25 rounds per cannon and slightly improved the plane's rate of fire. The only thing left to hang on to is its famous manoeuvrability. Simply dodge their attacks, do a loop to get on their tail, and take shots at the opportune moments. There is little an A6M5 otsu pilot can do against an enemy with superior speed. Once all the performance modules have been unlocked obtaining the rest of the modules is fairly easy. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_otsu&oldid=83892, 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (125 rpg = 250 total), 1 x 13.2 mm Type 3 machine gun, nose-mounted (230 rpg), 1 x 7.7 mm Type 97 navy machine gun, nose-mounted (700 rpg), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). During the downtime if the enemy plane continues fleeing or was shot down, start re-climbing to prepare for engaging new targets that approaches the A6M5 Ko. Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. ... Продолжение стишка — в ролике. They will quickly lose control and start spinning and it is quite hard to recover. Start a turnfight whenever you see these stubby planes. With the amazing stableness the aim should be easy. The A6M5 Reisen is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/SB) and 4.3 (RB). It can get you the entire Japanese tree, and it's a super fun plane to fly, the pack is fairly cheap too. In addition, the A6M5a's wing structure was reinforced yet again, which resulted in a maximum allowable diving speed of 740 km/h. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. Now the fighter's armament consisted of two synchronous 7.7 mm Type 97 machine guns with 500 rounds each plus two wing-mounted 20 mm Type 99-2 Model 4 cannons with 125 rounds each. P-51: their machine guns can do severe damage to the A6M5. Save them for any unexpected dogfights. The A6M5 otsu is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/RB) and 5.0 (SB). The upfront cost of a A6M5 is 820,000 . Bombers: Do not tail a bomber. It was introduced in Update 1.37. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. Do not try to head on them, just dodge the attacks by looping around the bullets, get on their tail, and shoot them before they get away! This page was last edited on 24 December 2020, at 11:41. With the amazing stableness the aim should be easy. The A6M can perform dogfighting, some ground pounding and some intercepting. © 2010—2020 by Gaijin Entertainment. It is still as maneuverable as ever. This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. The A6M5 Ko Reisenis a gift rank IV Japanese fighter with a battle rating of 4.7 (AB/RB/SB). Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. with a battle rating of 4.7 (AB/RB/SB). Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The Zero received a smaller-area wing (with a span of only 11 m) with rounded tips. Start a turnfight whenever you see these stubby planes. For ground pounding with bombs, look for tanks and pillboxes. The A6M5 Ko. It allows an awesome advantage of surprise and explosiveness. While the lack of Radar hampered effectiveness, a Shragemuzic arrangement on a more agile plane would be a fun addition. This was the speed limit for the Zero, since all further modifications made to the machine only increased its weight and, consequently, reduced its maximum speed. F4U, F6F, P-47, etc: these planes are a huge threat to the late Zeros as they have superior firepower, speed, dive acceleration and robust airframes. P-51: their machine guns can do severe damage to the A6M5 otsu. 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