However, the 13mm gun's belts has access to full assortment of incendiary-type bullets that can light the enemy on fire. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. It utilized the A6M5 Ko's Type 99 mk 2 cannon modification as well as thicker wing skinning, allowing for higher dive speeds. Once able to be destroyed, get as close as possible to the enemy aircraft and fire in short bursts. To increase the plane's allowable diving speed, its wing surface skin was reinforced. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. For ground pounding with bombs, look for tanks and pillboxes. Even better, when beating them in a turn fight, their aircraft's top profile are fully exposed, allowing for a larger surface area to be shot up and even the cockpit to hit the pilot inside. Landing is easy thanks to the low stall speed and lovely handling. This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. To avoid them, don't panic when they are spotted trying to boom and zoom. All rights reserved. Unlocking performance modules such as Engine and Engine Injection will also shorten turn time. Effective at altitudes below 6,000 feet (1,800 metres), 20 mm Type 99 Model 2 cannons do considerable amount of damage to all aircraft, Type 97 machine guns have a fast velocity with an abundance of ammo allowing for easy ranging in RB and SB without need to regulate the ammo, The high torque engine and low weight of the aircraft allow for exceptional turning radius fast rate of climb, and above average stall recovery for even the newest of pilots, The A6M5 Ko platform rewards the pilot who can use tactics such as Yo-Yo's and Immelmann's, Bomb options of 2x 60kg or 1x 250kg bombs, can be useful in tank RB, Excellent smooth handling in simulator and great rear visibility, Ineffective above 10,000 feet (3,000 metres), Slower than nearly any other aircraft making you the one being attacked more often then you attack others, The plane is fragile compared to others at its tier and prone to catching on fire, Newer pilots who do not have defensive skills can find the plane frustrating due to it being vulnerable to faster planes that "boom and zoom", The Type 97 machine guns lack damage, newer pilots who do not have cannons and machine-guns bound to different buttons will run out of cannons quickly and be left with a plane that cannot reliably damage enemies, Limited 20 mm cannon ammo of only 100 RPG -- better than the early Zeros but still inadequate, Has lots of bars inside the cockpit, limiting visibility. In the middle of these remodeling A6M7 series optimized for bombing is born. I-16: the late I-16s are equipped with ShVAK cannons that can be pretty dangerous to your fragile airframe. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. A6M5 otsu - Type 0 carrier fighter Model 52 Otsu; Rank IV. This added 25 rounds per cannon and slightly improved the plane's rate of fire. In the middle of 1942, the Allies in the Pacific Ocean Theatre took the offensive, while the Japanese were more and more often on the defensive. However, a common tendency of novice P-51 pilots is to get into a manoeuvring fight with the A6M5. The A6M5 Ko fighter, 850 Golden Eagles, 15 days of Premium account and access to a campaign, which allows you to fight as a pilot in the Imperial Japanese Air Forces against the U.S. Navy in battles of the Pacific Theatre! However, a common tendency of novice P-51 pilots is to get into a manoeuvring fight with the A6M5 otsu. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed … Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. Then, once the target fills out around 1/6 of the gunsight, open fire. The premium one also has more 20mm ammunition, about 50 rounds more IIRC. Use stealth for the 13mm for best performance of incendiary with no indicator for the enemy that the A6M5 otsu is firing. With the amazing stableness the aim should be easy. Landing is easy thanks to the low stall speed and lovely handling. This improvement significantly reinforced the plane's armament by replacing the wing-mounted Type 99-2 Model 3 drum-fed cannons (with 100 rounds each) with Type 99-2 Model 4 belt-fed cannons (with 125 rounds). Приятного просмотра! They will quickly lose control and start spinning and it is quite hard to recover. It allows an awesome advantage of surprise and explosiveness. For the 250kg, drop it with the gunsight slightly more above the target. Remember to turn into the enemy to spoil their aim. You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 100-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. The A6M5 otsu is a rank III Japanese fighter Save them for any unexpected dogfights. Last Update: 17 Apr 2014. was one of the latest and the most advanced models of the legendary “Zero” naval fighter, that struck fear in the hearts of US pilots during the early stages of WWII. The A6M5a fighter could carry bombs: two 60 kg (132 lb) bombs suspended under the wing and one weighing 250 kg (551 kb) under the fuselage. A Zero is a rare sight in Random Battles. Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. Other. Then, once the target fills out around 1/6 of the gunsight, open fire. Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. Although not thick, these frames can still be obstructions in a fight. The A6M5 otsu's biggest downfall is its speed. The F6F, on the other hand, might get confused with other planes as it looks rather average. In turn, this version of the A6M is inherently heavier, making the aircraft more sluggish in turns and manoeuvres. It differs from other versions of the A6M in several ways - for one, this is the first version with armour in both the pilot's seat and the windscreen. The 7.7 mm machine gun's belts have little impact in comparison to the other armaments on the A6M5 otsu, but if a choice must be made, the stealth belts are a good choice as they can still pierce some armour with incendiary . However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. With good shot placement, the A6M5 Ko's weaponry can dispatch foes as they pass by due to the amazing turn time on the Zero. In 1943, new types of high-speed fighters entered service with the USAAF and the USNAF, and they outperformed the Zeros in many respects. One can also play the A6M5 series as a light boom and zoom aircraft, using the climb rate to get above the competition, and the improved dive capabilities over the M2/3s to swoop down onto enemies from above, but be mindful of the aircraft's speed. You can turn with most planes with your combat/takeoff flaps deployed. Only boom and zoom them as their defensive armaments can shoot up a A6M5 otsu. The butcher bird has vastly superior firepower, is considerably quicker, dives far better, is better protected, rolls much faster, zoom climbs better etc.. They can turn equally well as the Zero, have superior roll rate but the stability is so terrible that as soon as they pull a little more on the stick, they will enter spins. The performance gap between the Zero and other fighters is even worse. The Spitfires have a streamlined nose with the iconic large, elliptical wings. A few paragraphs on aircraft history, design, development, employment, and other notable facts. Stealth is easily the best belt for the 20 mm cannons as it is composed of high explosive rounds and API shells. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29 . Gun convergence is best set at 400 meters or less, as most engagements are in very close quarters. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. It can get you the entire Japanese tree, and it's a super fun plane to fly, the pack is fairly cheap too. The F6F, on the other hand, might get confused with other planes as it looks rather average. The F4U has a long cylindrical nose and the iconic inverted gull wing. The Mitsubishi A6M3 mod 22 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Tier 9 in the Japanese line. The Nakajima A6M2-N (code name «Rufe») is a single-seat carrier based monoplane fighter currently sitting at Tier 3 in the Japanese line. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. It has been in the game since the start of the Open Beta Test prior to Update 1.27. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_otsu&oldid=83892, 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (125 rpg = 250 total), 1 x 13.2 mm Type 3 machine gun, nose-mounted (230 rpg), 1 x 7.7 mm Type 97 navy machine gun, nose-mounted (700 rpg), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). This way, ammunition will be conserved and the enemy surely destroyed. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_Ko&oldid=83891, 2 x 20 mm Type 99 Model 2 navy cannons, wing-mounted (125 rpg = 250 total), 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (700 rpg = 1,400 total), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). The wing folding mechanism was removed. The A6M2 is also available to the Americans as a converted Rank 2 Premium Aircraft for 1150. All rights reserved. This is a subreddit for War Thunder, a cross platform vehicular combat MMO … The turret consists of 4 x 12.7 mm M2 Browning machine guns that cover the upper half of the plane, and most P-61 players tend to fly low or get you into their upper half to target you with the turret. Its disadvantages, however, are the fragile protection, wing-mounted guns, and the cockpit scattered with frames. Playing the A6M5 otsu in realistic battles will allow players to easily exploit the aircraft's turn time against its opponents. They are fast, and can boom and zoom. Another good belt choice is tracers as it is solely explosive, and are also a good asset to take into battle with the downside that firing it will alert the enemy of the A6M5 otsu's location. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, decent rear visibility, and increased cannon ammo capacity. Stealth or Universal belts work for both the 7.7 mm and 13.2 mm machine guns. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. They can also set you aflame easily. The upfront cost of a A6M5 is 820,000 . The upfront cost of a A6M3 mod 22 is 400,000. Another major upgrade from past A6M models is a 13.2mm Type 3 Browning-derived machine gun placed on the right side of the engine cowling. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. All over an extra 13.2mm mg. : Warthunder 631 votes, 97 comments. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. Even better, when beating them in a turn fight, their aircraft's top profile are fully exposed, allowing for a larger surface area to be shot up and even the cockpit to hit the pilot inside. The A6M5 otsu is best used as a support aircraft as it is generally unable to destroy some of the aircraft it faces. First you need some separation between you and the target so you have enough time to line-up the drop. 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